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| storytelling [2024/03/28 21:15] – Jonas Hansen | storytelling [2024/05/06 21:24] (current) – Jonas Hansen | ||
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| ====== Storytelling ====== | ====== Storytelling ====== | ||
| - | //What stories can inspire us or help us rethink | + | //What stories can inspire us or help us think about a better future?// |
| ... Inspire players for a better future and show them ways to make a difference. | ... Inspire players for a better future and show them ways to make a difference. | ||
| - | ... Use [[Solarpunk]] as a source of inspiration for future narratives. (e.g. [[https:// | + | ... Use [[Solarpunk]] as a source of inspiration for future narratives. (e.g. [[https:// |
| - | > Pawel: It can be "no new technologies introduced, only current ones repurposed" | + | |
| - | ... Games can raise awareness | + | SOLARPUNK MANIFESTO((Solarpunk Manifesto, https:// |
| + | 1. We are solarpunks because optimism has been taken away from us and we are trying to take it back. ... | ||
| + | 3. At its core, Solarpunk is a vision of a future that embodies the best of what humanity | ||
| + | 13. Solarpunk recognizes science fiction as not just entertainment but as a form of activism. ... | ||
| - | ... Creating empathy and awareness for the more-than-human-world ((https:// | + | CORE SOLAR((https:// |
| + | For us, all shades of solarpunk share three main aspects in common. | ||
| + | 1. It shows sustainable worlds that are not only possible, but desirable. These are visions of the future we could get excited about living in, not nightmares to avoid. Perspectives on what a sustainable future might look like vary widely and are one of the things that can separate the shades (more below). | ||
| + | 2. It’s more socially just. Again, what people interpret this as varies widely. Broadly speaking, it depicts more equal, fair and inclusive worlds than the one we live in now. | ||
| + | 3. It inspires action. We hope solarpunk art, stories, and activism will encourage more people to get moving to make these better futures a reality. | ||
| + | |||
| + | ... Games can tell stories of solving one or more of the 17 Sustainable Development Goals ((https:// | ||
| + | |||
| + | ... Creating empathy and awareness for the more-than-human-world ((https:// | ||
| ... Create a diverse voice of non-privileged groups | ... Create a diverse voice of non-privileged groups | ||
| - | ... be realistic, no high fantasy | + | ... Focus on collective efforts/ |
| + | |||
| + | ... dream and be realistic, no high fantasy | ||