This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
student_projects [2024/10/29 21:40] – [Merana and the Cubewalker] Jonas Hansen | student_projects [2024/10/29 22:44] (current) – Jonas Hansen | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Im Wasserwald ====== | ||
+ | by Kristof Loppnow | ||
+ | |||
+ | {{: | ||
+ | |||
+ | "Im Wasserwald" | ||
+ | |||
+ | In the virtual camp, players meet some of the (fictional) inhabitants of the camp. They have small tasks to complete — and that means climbing! Many of the quest items are hidden in tree houses, so players learn one of the most important activities of the forest occupiers: climbing ... | ||
+ | |||
+ | The game is designed to leave as small an ecological footprint as possible and to be accessible to as many people as possible. For this reason, the game was optimized to be playable on low-end hardware. This led to a unique, resource-efficient 2D pixel sprite look, with minimal textures, models, and effects. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | | ||
+ | |||
+ | ====== Guerilla Gardening AR ====== | ||
+ | by Sophie Kirchner | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Do you want to take action yourself and make your city a bit greener? Maybe you've heard of guerilla gardening before. The game *Guerilla Gardening AR* allows you to gather inspiration for the real world. By planting various types of greenery, you can fulfill the need for more urban vegetation in a small city district and bring it back to life! | ||
+ | |||
+ | Guerilla Gardening AR is a combination of board game and augmented reality experience. The game board is made up of hand-drawn cards that depict parts of a city neighborhood from a top-down view, similar to a city map. Using an app, a three-dimensional city district with streets, buildings, and plantable areas comes to life in AR. Over three rounds, plants are sown on these spaces—though watch out, not every plant can grow everywhere. Since each card has specific needs for certain plants, strategic planning is required to fulfill as many of these needs as possible. Once you've succeeded, the neighborhood blossoms in new colors, and vibrant insects find a new habitat. | ||
+ | |||
+ | {{: | ||
+ | |||
====== Merana and the Cubewalker ====== | ====== Merana and the Cubewalker ====== | ||
by Tony Wetzke | by Tony Wetzke | ||
Line 9: | Line 35: | ||
It was designed as a single-player game, as the focus is on the story. The game is aimed at a younger audience and fans of puzzle games. | It was designed as a single-player game, as the focus is on the story. The game is aimed at a younger audience and fans of puzzle games. | ||
+ | |||
+ | {{: | ||
* **itch:** [[https:// | * **itch:** [[https:// | ||
* **steam:** [[https:// | * **steam:** [[https:// | ||
- | {{: | ||
- | ====== | + | ====== |
- | by Kristof Loppnow | + | by Michel Baldauf |
- | {{:kristof_wasserwald.jpg? | + | {{:michel_babedi.jpg? |
- | "Im Wasserwald" | + | **BA: |
- | + | app not only promotes democratic processes but also serves | |
- | In the virtual camp, players meet some of the (fictional) inhabitants of the camp. They have small tasks to complete — and that means climbing! Many of the quest items are hidden | + | |
- | + | ||
- | The game is designed to leave as small an ecological footprint as possible and to be accessible to as many people as possible. For this reason, the game was optimized to be playable on low-end hardware. This led to a unique, resource-efficient 2D pixel sprite look, with minimal textures, models, and effects. | + | |
- | + | ||
- | {{: | + | |
- | + | ||
- | The game is also playable | + | |
====== Leikas Traum ====== | ====== Leikas Traum ====== | ||
Line 43: | Line 63: | ||
{{: | {{: | ||
- | ====== | + | ====== |
- | by Pelin Bilger | + | by Jannis Scheerbarth |
- | {{:pelin_oceancalls.jpg? | + | {{:8590_jannis-s_travelman3000_kl.jpg? |
- | THE OCEAN IS DROWNING... | + | Social media (SM) influences our perception |
- | ...in plastic. But like me at the beginning of my research, you might think that the biggest problem | + | |
- | In the learning app “Ocean Calls,” you will dive into the depths of this issue in a playful way. Using your finger, you control a garbage-collecting robot whale via the touchscreen | + | The videos, created with visual effects, offer an exaggerated depiction of travel content on the short-video platform |
- | Alongside you are accompanied | + | At the same time, viewers |
====== Solar Valley ====== | ====== Solar Valley ====== | ||
Line 79: | Line 98: | ||
{{: | {{: | ||
+ | |||
+ | ====== It Takes A Village ====== | ||
+ | by Christiane Possenig | ||
+ | |||
+ | {{: | ||
+ | |||
+ | *It Takes A Village* is a story-based exploration game created with Godot. In this game, structured as a retrospective narrative, players take on the role of a child in a fictional village that has been plagued by human-made and natural disasters and is now nearly abandoned. | ||
+ | |||
+ | The main objective of the game is to bring the villagers together and motivate them to make the place livable again, though only small changes will appear gradually within the game. The focus is primarily on motivating individual characters. | ||
+ | |||
+ | Players will see the results of this motivation in the game’s outro — a short animation set in the future, showing the child as an adult, telling a group of children about the restoration of the village and the surrounding land. | ||
+ | |||
+ | The game is inspired by real-world restoration projects like China’s Loess Plateau, Africa’s Great Green Wall in the Sahel, and the work of the Paani Foundation in India, focusing on themes of community and cooperation within the solarpunk genre. | ||
+ | |||
+ | {{: | ||
====== Eco Battery ====== | ====== Eco Battery ====== | ||
Line 90: | Line 124: | ||
To protect the environment, | To protect the environment, | ||
+ | |||
+ | ====== Ocean Call's ====== | ||
+ | by Pelin Bilger | ||
+ | |||
+ | {{: | ||
+ | |||
+ | THE OCEAN IS DROWNING... | ||
+ | ...in plastic. But like me at the beginning of my research, you might think that the biggest problem is visible on the surface, as we know it from the Great Pacific Garbage Patch. But what if I told you that only 15% of the plastic is on the surface of the ocean, 15% on the beach, and a whole 70% lies deep in the ocean? Such facts reflect just the tip of the iceberg. | ||
+ | |||
+ | In the learning app “Ocean Calls,” you will dive into the depths of this issue in a playful way. Using your finger, you control a garbage-collecting robot whale via the touchscreen and embark on a fascinating exploration of the ocean’s depths. The simple controls make the app accessible to both young and old. | ||
+ | |||
+ | Alongside you are accompanied | ||
+ | |||
+ | |||
+ | ====== Solarpunk in Halle ====== | ||
+ | by Alla Boytsova | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The solarpunk movement is increasingly unfolding its potential, not only from an ecological perspective but also a creative one. The opportunity to design utopian visions of the future aligns perfectly with one of solarpunk’s core principles – do no harm. With my project, I want to give people the chance to develop their own visions of the city of Halle. Based on three inconspicuous locations in the city, such as Riebeckplatz, | ||
+ | |||
+ | This interactive application is very easy to use. One simply selects one of the three sketches of places in Halle, colors it, and scans it with a scanner. As a result, they can see how the video of the selected location changes, ultimately displaying their own drawn image of the place within the video. This makes it possible to instantly transfer the image from the real world into the digital world, from a small sketch on a piece of paper into a utopian world of animation. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ====== A Story in Between ====== | ||
+ | by Nils Greiner | ||
+ | |||
+ | {{: | ||
+ | |||
+ | A Story in Between is a point-and-click adventure game with simple controls for solarpunk enthusiasts. The game prototype is fully hand-drawn and animated frame by frame, giving it a detailed, charming look. Interaction is solely through the mouse, with no keyboard needed. The entire game can be played using just the left mouse button, though the mouse wheel can assist with interacting with the inventory. | ||
+ | |||
+ | The game tells the story of the writer Francesco, who, in a utopian future, is trying to document the past. He wants to discover and record how humanity used technology and science to step into the future without ending up in a dystopia. To achieve this, he sets out to conduct interviews with people who contributed to this transitional period. | ||
+ |