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student_projects [2024/10/29 21:55] – Jonas Hansen | student_projects [2024/10/29 22:44] (current) – Jonas Hansen | ||
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====== Im Wasserwald ====== | ====== Im Wasserwald ====== | ||
by Kristof Loppnow | by Kristof Loppnow | ||
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+ | ====== @travelman3000 ====== | ||
+ | by Jannis Scheerbarth | ||
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+ | Social media (SM) influences our perception in various ways and can affect our understanding and interactions with our environment, | ||
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+ | The videos, created with visual effects, offer an exaggerated depiction of travel content on the short-video platform and challenge how we engage with social media and our surroundings. Produced using a range of editing techniques (green screen, 3D, and 2D animation), the videos are a caricature of travel content on TikTok, allowing viewers to take a humorous yet critical look at the current social media landscape through realistic yet disorienting elements. | ||
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+ | At the same time, viewers are encouraged to reflect on their own consumption and social media behavior. | ||
====== Solar Valley ====== | ====== Solar Valley ====== | ||
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+ | ====== It Takes A Village ====== | ||
+ | by Christiane Possenig | ||
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+ | *It Takes A Village* is a story-based exploration game created with Godot. In this game, structured as a retrospective narrative, players take on the role of a child in a fictional village that has been plagued by human-made and natural disasters and is now nearly abandoned. | ||
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+ | The main objective of the game is to bring the villagers together and motivate them to make the place livable again, though only small changes will appear gradually within the game. The focus is primarily on motivating individual characters. | ||
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+ | Players will see the results of this motivation in the game’s outro — a short animation set in the future, showing the child as an adult, telling a group of children about the restoration of the village and the surrounding land. | ||
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+ | The game is inspired by real-world restoration projects like China’s Loess Plateau, Africa’s Great Green Wall in the Sahel, and the work of the Paani Foundation in India, focusing on themes of community and cooperation within the solarpunk genre. | ||
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====== Eco Battery ====== | ====== Eco Battery ====== | ||
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Alongside you are accompanied | Alongside you are accompanied | ||
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+ | ====== Solarpunk in Halle ====== | ||
+ | by Alla Boytsova | ||
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+ | The solarpunk movement is increasingly unfolding its potential, not only from an ecological perspective but also a creative one. The opportunity to design utopian visions of the future aligns perfectly with one of solarpunk’s core principles – do no harm. With my project, I want to give people the chance to develop their own visions of the city of Halle. Based on three inconspicuous locations in the city, such as Riebeckplatz, | ||
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+ | This interactive application is very easy to use. One simply selects one of the three sketches of places in Halle, colors it, and scans it with a scanner. As a result, they can see how the video of the selected location changes, ultimately displaying their own drawn image of the place within the video. This makes it possible to instantly transfer the image from the real world into the digital world, from a small sketch on a piece of paper into a utopian world of animation. | ||
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+ | ====== A Story in Between ====== | ||
+ | by Nils Greiner | ||
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+ | A Story in Between is a point-and-click adventure game with simple controls for solarpunk enthusiasts. The game prototype is fully hand-drawn and animated frame by frame, giving it a detailed, charming look. Interaction is solely through the mouse, with no keyboard needed. The entire game can be played using just the left mouse button, though the mouse wheel can assist with interacting with the inventory. | ||
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+ | The game tells the story of the writer Francesco, who, in a utopian future, is trying to document the past. He wants to discover and record how humanity used technology and science to step into the future without ending up in a dystopia. To achieve this, he sets out to conduct interviews with people who contributed to this transitional period. | ||
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