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student_projects [2024/10/29 22:08] – [Leikas Traum] Jonas Hansenstudent_projects [2024/10/29 22:44] (current) Jonas Hansen
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 {{:valentin_ecognomia_2.jpg?direct&400|}} {{:valentin_ecognomia_2.jpg?direct&400|}}
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 +====== It Takes A Village ======
 +by Christiane Possenig
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 +{{:ittakesavillage_01_kl.jpg?direct&600|}}
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 +*It Takes A Village* is a story-based exploration game created with Godot. In this game, structured as a retrospective narrative, players take on the role of a child in a fictional village that has been plagued by human-made and natural disasters and is now nearly abandoned.
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 +The main objective of the game is to bring the villagers together and motivate them to make the place livable again, though only small changes will appear gradually within the game. The focus is primarily on motivating individual characters.
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 +Players will see the results of this motivation in the game’s outro — a short animation set in the future, showing the child as an adult, telling a group of children about the restoration of the village and the surrounding land.
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 +The game is inspired by real-world restoration projects like China’s Loess Plateau, Africa’s Great Green Wall in the Sahel, and the work of the Paani Foundation in India, focusing on themes of community and cooperation within the solarpunk genre.
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 +{{:ittakesavillage_03_kl.jpg?direct&400|}}
  
 ====== Eco Battery ====== ====== Eco Battery ======
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 {{:abb5_farbige_skizze_des_standorts_neustad_kl.png?direct&400|}} {{:abb5_farbige_skizze_des_standorts_neustad_kl.png?direct&400|}}
 +
 +====== A Story in Between ======
 +by Nils Greiner
 +
 +{{:nils_astoryinbetween.jpg?direct&600|}}
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 +A Story in Between is a point-and-click adventure game with simple controls for solarpunk enthusiasts. The game prototype is fully hand-drawn and animated frame by frame, giving it a detailed, charming look. Interaction is solely through the mouse, with no keyboard needed. The entire game can be played using just the left mouse button, though the mouse wheel can assist with interacting with the inventory.
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 +The game tells the story of the writer Francesco, who, in a utopian future, is trying to document the past. He wants to discover and record how humanity used technology and science to step into the future without ending up in a dystopia. To achieve this, he sets out to conduct interviews with people who contributed to this transitional period.
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