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activism [2024/03/24 22:43] Jonas Hansenactivism [2024/05/08 09:37] (current) Jonas Hansen
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 ... nudging / nudge players to act for climate? ... nudging / nudge players to act for climate?
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 +... provide a call for action 
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 +... give information to dig deeper into the topics outside the game 
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 +... join forces with local or global initiatives, NGOs
  
 ... gamification -  game elements in a non-game context. ((Jane McGonigal, 2010: Gaming can make a better world, https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world)) ... gamification -  game elements in a non-game context. ((Jane McGonigal, 2010: Gaming can make a better world, https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world))
  
 ... political design  (What can you do? Question consumption. Demand that politics change, e.g. go to demonstrations, petitions, demand democratic participation opportunities. Establish/support alternatives: solidarity farms, communal living or repair cafés.) ... political design  (What can you do? Question consumption. Demand that politics change, e.g. go to demonstrations, petitions, demand democratic participation opportunities. Establish/support alternatives: solidarity farms, communal living or repair cafés.)
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 +//"We are only learning to speak of immeasurable qualities through videogames. It’s a slow and collective process of hacking accounting machines into expressive machines. Computer games need to learn from their non-digital counterparts to be loose interfaces between people. A new game aesthetic has to be explored: one that revels in problem-making over problem-solving, that celebrates paradoxes and ruptures, that doesn’t eschew broken and dysfunctional systems because the broken and dysfunctional systems governing our lives need to be unpacked and not idealized."// -- Paolo Pedercini((Videogames and the Spirit of Capitalism, Indiecade East 2014, https://www.molleindustria.org/blog/videogames-and-the-spirit-of-capitalism))