How can games change behavior in real life?
… accompany the socio-ecological transformation
… nudging / nudge players to act for climate?
… provide a call for action
… give information to dig deeper into the topics outside the game
… join forces with local or global initiatives, NGOs
… gamification - game elements in a non-game context. 1)
… political design (What can you do? Question consumption. Demand that politics change, e.g. go to demonstrations, petitions, demand democratic participation opportunities. Establish/support alternatives: solidarity farms, communal living or repair cafés.)
“We are only learning to speak of immeasurable qualities through videogames. It’s a slow and collective process of hacking accounting machines into expressive machines. Computer games need to learn from their non-digital counterparts to be loose interfaces between people. A new game aesthetic has to be explored: one that revels in problem-making over problem-solving, that celebrates paradoxes and ruptures, that doesn’t eschew broken and dysfunctional systems because the broken and dysfunctional systems governing our lives need to be unpacked and not idealized.” – Paolo Pedercini2)